Online Game And Social Networking Word Count: 508 Summary: uVme brings together Online Gaming, Social Networking, and Web 2.0 in an exciting new format for network marketing. These three areas have been the fastest growing, most intriguing aspects of how the Internet has evolved in recent years, even as it continues to grow at an astounding rate worldwide with the explosion of Internet cafes. In fact, Internet cafes are said to bring 30 to 40% of their revenues from online gaming. But online gaming, particularly skill games, is only ... Keywords: online game, game, play game, free game, video game, skill games, uVme Article Body: uVme brings together Online Gaming, Social Networking, and Web 2.0 in an exciting new format for network marketing. These three areas have been the fastest growing, most intriguing aspects of how the Internet has evolved in recent years, even as it continues to grow at an astounding rate worldwide with the explosion of Internet cafes. In fact, Internet cafes are said to bring 30 to 40% of their revenues from online gaming. But online gaming, particularly skill games, is only one of three truly revolutionary and dynamic aspects of the new Internet economy. Social Networking has become an international phenomenon with MySpace and Facebook attracting literally tens of millions of people. As social networking technology continues to mature and social networks themselves become more and more specialized to appeal to those with particular interests, it makes sense that social networking and online gaming would eventually come together somehow. Social networking relies upon the Web 2.0 model of content creation to really take off and fly. Web 2.0, as it is called, is simply user-generated content. The best example of Web 2.0 out there today is the video-sharing web site YouTube. Web 2.0 companies produce very little of their own content, allowing the users themselves to create the bulk of their content. In a way, this has allowed the Internet economy to take off like a wild horse! Another benefit of Web 2.0 is affiliate marketing, allowing users to create their own web sites and content to sell products and services created by a third party. This has become a great way for a people all over the world to take advantage of the global reach of the Internet while allowing them to work from home. So how does uVme take advantage of social networking, online gaming, and the Web 2.0 effect? One hint is in the name of the company itself: uVme. It stands for You vs. Me in an online skill game. One user challenges another in a social network setting through the use of instant messaging to compete in an online game. To truly take advantage of what the new Internet has to offer, though, the third leg of the Web’s tripod must be taken into consideration: affiliate marketing. The co-founders of uVme, Tom Brodie and Len Fitzgerald, are no strangers to affiliate marketing success on the Web. They created the popular VWD network in 2002; it now boasts over 160,000 members. Over the last five years VWD has paid out millions in commissions, and has a sterling reputation for always paying on time. With this background, the co-founders of uVme expect even greater success for themselves as well as those who sign up. A revenue share model allows members to tap into the economies of scale created by a large network, resulting in a constant stream of income. Affiliate marketing is a totally legitimate marketing and sales tool used by the largest online retailers, such as Amazon.com. uVme is an online skill gaming network that creates an unparalleled social networking situation based on games, and therefore a potentially vast pool of revenues to share. </font></pre> </body></html>